Unity & C# Engineering
Gameplay architecture, reusable systems, SDK integration and production-oriented Unity development.
Building games, VR systems & AI-powered apps
Games Built
Publishers Worked With
Projects Completed
“Great experiences need more than great visuals. They need thoughtful engineering behind every interaction.
I'm Umair Khalid, a Senior Unity Engineer working at the intersection of gameplay, real-time 3D and technical problem-solving. I build systems that are designed to feel seamless for players and stay maintainable for teams.
My work includes published mobile games, multiplayer experiences, WebGL platforms and runtime 3D pipelines using C#, Addressables, GLB loading and Firebase.
From production gameplay systems to cross-platform interactive worlds — a focused toolkit for building performant Unity experiences.
Gameplay architecture, reusable systems, SDK integration and production-oriented Unity development.
Building scalable gameplay and reusable systems.
Interactive worlds, real-time networking and immersive experiences.
Dynamic 3D content pipelines and browser-based Unity tools.
Connecting Unity experiences with platform and backend services.
Production engineering, interactive experiences and published games.
Have a Unity engineering role, interactive experience, or game project in mind? I'd be glad to hear about it.
Gameplay systems, cross-platform Unity development, multiplayer experiences and technical problem-solving.
For job opportunities, project inquiries and professional collaboration.